Memoirs of a Gaiden

Saturday, April 15, 2006

Videogames and violence

I was rereading Kurt Squire's Cultural Framing of Computer/Video Games when I came across the part regarding the experiments conducted on players to test the relationship between videogames and violence. I shaln't go into detail but he says that these experiments are not very effective in that the experiments do not accurately portray the transferance of the effects of the violence in games in real life.

Anyway, I thought of a good experiment that would test the direct tranfer of violence in videogames to real life.

Say you have 2 subjects. Let one play Doom for one hour and the other play Myst. Now instead of using noise blasts, we give them both a gun each and tell them that only one can leave the room alive. We have to pressure them until one subject fires the gun at the other subject.

My hypothesis is that the subject who played Doom will more likely fire the gun first under extreme pressure due to the desensitizing of violence, and also the familiarity of the kill or be killed scenario.

Of course, this experiment would be unethical to conduct. One alternative would be to load both guns with blanks but tell the subjects that they are using real bullets. However, both subjects would likely come out of the experiment with a mental breakdown.

How unfortunate =P

1 Comments:

  • At 4:07 PM, Blogger alex said…

    Then again, the Myst player might look at it as a puzzle to be solved, and discover a way to use the guns, plus other objects in the room, to find an alternative solution to the situation. That's if the Doom player doesn't shoot her first... :)

     

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