Assignment 2
The idea of a massively multiplayer social game is an interesting one however when thinking along that lines, I bump in various issues that could possibly hinder such a game. Here's just some mental vomit as I go along my train of thought...
1) It will be very troublesome to organize. Will people really go through all that trouble just to play such a game? What if it is a fun and well thought out game? Will there be motivation to play the game? We could offer a prize to the winner but would that defeat the purpose of the game?
2) Can we compare it to MMORPGs? The main difference between MMORPGs and real life massively multiplayer games is that MMORPGs are very accessible and convenient to play. The player just needs a copy of the game and a computer. Is the key to try to make the game as accessible as possible then?
3) What allows MMORPGs to run smoothly is an efficient framework that goes on behind the scenes. What resources will be require to manage a massively multiplayer social game?
4) How do we possibly playtest a massively multiplayer social game with the resources that we have at our disposal now?
5) How long should the game last? If the game only lasts a short while, will it be a waste of such an elaborate organization?
I'll really need to think about all this if I want to pursue this game direction.
Some possible massively multiplayer social game concepts I can think of could possibly include:
1) a blown up version of tag where each person has a target to "kill". The thing is that he doesn't know who his target so he has use various means to hunt his target down.
2) two factions of people who do not know who their allies or enemies are but are notified of their objectives through a central command. The fun part will be identifying your allies and doublecrossing your enemies in order to complete these objectives.
3) a game where each person has a piece of the puzzle (ie like a clue) and the first person to solve the mystery wins
4) a game that spills over into real life. a game that takes place every even when u r in lectures or tutorials.
5) or a game that goes along the lines of icebreakers...
hmmm
[Edited: OK just got back from lecture. We aren't supposed to do massively multiplayer social game. Dohz! Back to the drawing board =P]
1) It will be very troublesome to organize. Will people really go through all that trouble just to play such a game? What if it is a fun and well thought out game? Will there be motivation to play the game? We could offer a prize to the winner but would that defeat the purpose of the game?
2) Can we compare it to MMORPGs? The main difference between MMORPGs and real life massively multiplayer games is that MMORPGs are very accessible and convenient to play. The player just needs a copy of the game and a computer. Is the key to try to make the game as accessible as possible then?
3) What allows MMORPGs to run smoothly is an efficient framework that goes on behind the scenes. What resources will be require to manage a massively multiplayer social game?
4) How do we possibly playtest a massively multiplayer social game with the resources that we have at our disposal now?
5) How long should the game last? If the game only lasts a short while, will it be a waste of such an elaborate organization?
I'll really need to think about all this if I want to pursue this game direction.
Some possible massively multiplayer social game concepts I can think of could possibly include:
1) a blown up version of tag where each person has a target to "kill". The thing is that he doesn't know who his target so he has use various means to hunt his target down.
2) two factions of people who do not know who their allies or enemies are but are notified of their objectives through a central command. The fun part will be identifying your allies and doublecrossing your enemies in order to complete these objectives.
3) a game where each person has a piece of the puzzle (ie like a clue) and the first person to solve the mystery wins
4) a game that spills over into real life. a game that takes place every even when u r in lectures or tutorials.
5) or a game that goes along the lines of icebreakers...
hmmm
[Edited: OK just got back from lecture. We aren't supposed to do massively multiplayer social game. Dohz! Back to the drawing board =P]


1 Comments:
At 11:50 PM,
alex said…
Actually, I think it would be really cool to think of a massively multiplayer social game... the only reason I didn't include this for assignment 2 is I don't know the answer to your question 4... :P
Don't throw away your ideas, they may be useful for assignment 3. :)
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